As you can see in my images with material override -the monochromatic scene- showing only the ambient illumination to see if the lights coming from the window and IES lights are enough for the scene. Once it’s ok to my preferences, I apply all materials, reflections, etc. to the scene.  —Zernan Suarez

Light Studies

I woke up this morning with an idea for a rendering using the villa I designed back in undergrad. I also wanted to use this time to experiment with some different lighting conditions. Primarily, how to get the back lit louvers to illustrate properly as well as created depth through the use of fog. This was the first pass, although the louvers still could use some work. I may try a different technique later. As always, I spent most of my time in Photoshop. The initial rendering from Kerkythea was rough and I wasn’t sure if I would be able to get the look I was going for. However, once I started to insert the surrounding environment, things came together quickly which is typically the case.  —Alex Hogrefe

NFZ M3 Sunrise

I love the solid feel, reliability and natural sleekness of cars and devices from the 50s. Obviously nobody tried to save on rough stuff, and the beauty of the object was much more important over its functionality. Today’s things are functional, but they suffer from dystrophy, economy standards and overall design simplicity killed the beauty.  —600v

412 Broadway

This rendering was commissioned for a multi-family project currently under construction in Seattle. We knew upfront that the viewpoint would be from the northwest, showing its corner site and relationship to Broadway and the new streetcar line. This eliminated the need to model the south and east sides of the building, greatly simplifying the modeling and viewpoint selection.  —Scott Baumberger


This image is drawn in SketchUp 8 pro, the flowers were modeled from scratch using only SU native tools, the grass was generated with the fur plugin, the rendering process is due to V-ray 1.49.01. Environment treatment, channel correction, blur, and filters were processed in Photoshop cS5, and as the scene is made or rather was created for practice.  —Alberto Constantino