My Coach

This project is one of my personal artwork which I have done it after years of experiences. I got the simulation idea when I was all obsessed of my coach’s body style and i was really impressed, that is why I made a decision to work on it, thus I started to get over anatomy a little bit and then create it. I used Autodesk Maya to base model and the details been made in ZBrush. Character texture in ZBrush and other texture was painted in Adobe Photoshop. Lighting and rendering done in Maya with Mental Ray. The hair was done with shave and haircut plugin and composite layer in Nuke and Final output by Photoshop, because it was just an image style.  —Peyman Mokaram