David’s Bow

Throughout the Middle Ages to the present day, Michelangelo’s David has been erected on its pedestal. David is 5 meters by itself, and a total of 7 meters with the pedestal. No one can reach to David as to get out in the same picture in a photo. I dreamed that David crouched on one knee with his hand extended toward a child trying to reach him. The first was posing to David in his crouched position by using a low-poly model using Zbrush to detail it for four months, using a lot of reference photos from the internet. After all, the touching hands relate to another famous painting by Michelangelo in the Sistine Chapel, the famous fragment of God and Adam.  —Taha Alkan

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The Dome

The Dome was actually part of a much larger piece, a Matte Painting showing the vienna skyline. but now after modeling and texturing most of the stuff and getting inspired by old paintings i went for some close up’s. well, most of it was crap, as in gettign to close. but with some tweaking i ended up with that. Thanks to Javier and thanks to everyone looking at my work.  —Steffen Wiesener

Mafia Man

I wanted to create style of an old man. Kindd Mafia Style! Here is the final image which I used zbrush to sculpt, resurface and paint the textures. I used a simple base mesh and turned it into dynamesh. The textures are hand painted in zbrush and Final touch on the textures done in photoshop and I used maya+Mental Ray. Also used photoshop to comp the layers and corrections.  —Siamak Roshani

Flowers in Full Bloom

In last year , I had a glance at one photograph, so I intended to describe it in CG. Due to my busy business work, I have done it until recently . I modified environment and tones, and added some drops for detail. I comparatively like softness luminous for making tranquil environment effect.  —Chengbin Du

Temptation

Before sculpting Temptation I spent quite a long time studying traditional art features to fill the gap that I was missing and mulled over for further considerable time on what I really wanted to represent. When I had clear “what” and “how”, I started the project keeping in mind a few tips that some friends suggested me (like accuracy, time optimization and animation-ready wireframe).  —Fabio Prati

Eliana

This piece is actually created specially to promote our short movie “The Escape”, and this image is one of our detailed close-up poster versions of the main female character in the movie.  Although we actually make a full body character, but as the image is a close up version, we will just concentrate on the close- up face detail.   —Andre Surya / Enspire Studio