Before sculpting Temptation I spent quite a long time studying traditional art features to fill the gap that I was missing and mulled over for further considerable time on what I really wanted to represent. When I had clear “what” and “how”, I started the project keeping in mind a few tips that some friends suggested me (like accuracy, time optimization and animation-ready wireframe).  —Fabio Prati


I was lucky to had chance to work on Leah for D3 cinematics [Diablo III by Blizzard]. I was responsible for the model, texturing and look dev. Had a good time to dev the look with lighters. Also dev animated displ technique to enhance the facial. Overall, good experience, and good team work. Also, we won this year’s E3 “Into the pixel” art collection with many other amazing game art works!  —Xin Wang

La Habana

I wanted to recreate a Havana style interior, with an emphasis on the feel of comfort despite the run-down condition of the environment. My favourite part of this project was lighting the scene and setting the mood. I like interior images with a strong, direct light source. I wanted hard sunlight in my scene, which in contrast produces soft, bounced light; I used white bounce cards to lighten areas that were too dark. The shoes needed an extra light to make them more noticeable.  —Max Pickl

Box Character [series]

This character is not created by me is one of the famous manga Yotsuba… I was inspired by the work of photographer Anton Tang… the first time I came across this work I immediately wanted to reproduce some of his work in bringing my personal touch and that’s what happens…  —Herve Adjam Sodangbe

My Coach

This project is one of my personal artwork which I have done it after years of experiences. I got the simulation idea when I was all obsessed of my coach’s body style and i was really impressed, that is why I made a decision to work on it, thus I started to get over anatomy a little bit and then create it. I used Autodesk Maya to base model and the details been made in ZBrush. Character texture in ZBrush and other texture was painted in Adobe Photoshop. Lighting and rendering done in Maya with Mental Ray. The hair was done with shave and haircut plugin and composite layer in Nuke and Final output by Photoshop, because it was just an image style.  —Peyman Mokaram

Le Bain

Le Bain was greatly inspired by Orientalists paintings, and shows a scene where two harem women are bathing under the watchful eyes of the eunuch guardian… I wanted the mood warm and peaceful. The modeling was done in Maya and XSI, but in the end I textured and rendered in Max, with Vray. It is lit with a sun and portal lights in the wide door openings. I painted a lot over my last beauty render, especially the characters. They were roughly modeled and served as guides for the painting. The light dust effect was also painted. I should add my thanks to Samuel Jacques for the octogonal table model and Dominique Grandmont for the Shisha.  —Eve Berthelette