Paradise

Part of the “Neighborhood” Series by Adeel Hameed, I’m publishing this image as a previous of the “Making of…”

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Tara

My initial idea was to go for a virtual pinup, but with the express decision not to over-sexualise her. I’ve been a fan of  Tara McPherson for a long time and although the final image doesn’t bear much resemblance to her work it did serve as a creative and directional springboard for me. I found some 60′s pinup photos of minidress clad girls lounging on the floor listening records and thought that these kind of images were iconic and fun to riff on. After more web research, the chair, headphones, tape recorder and set were quickly built and textured in less than a day and the composition was roughly laid out before doing first test poses.  —Nik Faulkner

Neighborhood

Hi, First I would like to thank God for helping me achieve this great image. I’m working as a senior 3d Architectural visualizer in Realimage company. This image is called “Neighborhood” and the interesting part in this picture is the landscaping and dramatic mood. Thanks  🙂  —Adeel Hameed

Old Tavern

The client of this wanted an old fashioned Beer tavern, so I searched for references, and a lot of beer mark pics for the pictures on the walls. One of the challenges was trying to capture the cavern like atmosphere for the image. As you know it is tricky to get rid of the 3d feel in the cg images. This atmosphere was accomplished in post production process, which is, I think, the most important step for getting your image to the next level (of course the rest have to be well done too… ) . But is in this stage where you are going to get that extra feel.  —Juan M. Puerta

Chaos Warrior

I am a big fan of Adrian Smith‘s work: recently I bought his book, and page after page I knew that I was looking at the source for my next 3D model. My main goal for this project was to make a single 3D static illustration as fast as I can, without caring about topology and cleanliness; also I painted and rendered it inside Zbrush, so I didn’t had to work on his UV and textures. The render has been made in a single pass using custom shaders, and in compositing I used only the depth pass to add a depth of field effect. For the final color correction and tweaking I used After Effects.  —Stefano Bernardi

Mill from the River

The Mill is a conceptual architecture project to showcase MP Lighting’s LED products. The concept is an abandoned mill that is re-claimed to become a theater and tapis bar. With the architectural concept, I wanted to retain the focus on the mill building. I also wanted to keep the architecture grounded in the roots of the mill’s industrial heart and history. I thought the best way to achieve this was to slip a glass barn over the top of the old mill.  —Chris Kowal