Sala

The HDRI image that I use comes from CG-Source and what  I tried was to not only see it from the window, for that I could just do a photo-montage, but mainly to see the reflection on the glass and a little in the fishbowl. I did the rotating camera so I could see a part of he window and the small plant to the right of it, and also to give it a more original look. Also try to let the sunlight into the room because the scene was a bit dark and on top of that to add some gloss to the whole scene.  —Pablo Garcia

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Oberstgruppenführer

This character was made for the vray anniversary challenge. What the image represents is a historical moment in which the course of humanity was modified. A period where the world witnessed the evil in its purest state, luckily was left behind. The images shows Luther, a Colonel General (Oberstgruppenführer), which was the most important rank that an officer could reach.  —Sebastian Gomez

Sunset Dream

It developed out of an experiment in creating huge rocks out of primitives, here a sphere. Lots of spheres squeezed and positioned upon each other were combined into one shape with Vue’s unique metablob ability. This form can be used as such or baked into one polygonmesh and made into real looking rock by creating a material – using a photo as base and adding displacement and fractal layers – and painting on an ecosystem of plants. In my screenshot of the program you still can see the modified spheres the rocks where build of.  —Britta Jacobs

Tara

My initial idea was to go for a virtual pinup, but with the express decision not to over-sexualise her. I’ve been a fan of  Tara McPherson for a long time and although the final image doesn’t bear much resemblance to her work it did serve as a creative and directional springboard for me. I found some 60′s pinup photos of minidress clad girls lounging on the floor listening records and thought that these kind of images were iconic and fun to riff on. After more web research, the chair, headphones, tape recorder and set were quickly built and textured in less than a day and the composition was roughly laid out before doing first test poses.  —Nik Faulkner

Gameworlds: Flying Bike

This is one of the images from my diploma project “Gameworlds”, which deals with the translocation of “everyday normal people” into fictional worlds (which can happen by means of any medium like films or books, but the idea was inspired by computer games, thus the project title). For this picture I photographed the grandma and composed her with 3D elements (in this case the flying war-bike and the megapolis background), and a bit of digital painting in Photoshop, which is my main tool. Those attackers better watch their ass now, because Grandma is coming to kick it! 😉  —Dimitri Zaitsev

The Dome

The Dome was actually part of a much larger piece, a Matte Painting showing the vienna skyline. but now after modeling and texturing most of the stuff and getting inspired by old paintings i went for some close up’s. well, most of it was crap, as in gettign to close. but with some tweaking i ended up with that. Thanks to Javier and thanks to everyone looking at my work.  —Steffen Wiesener