Male Portrait

So here’s the finished version of the character I’ve been working on recently. I used 3ds max for scene setup, zbrush for sculpting, texturing and hair, vray for rendering and photoshop for textures and compositing. I also used topogun for retopology and cinema 4d for some minor tweaking and modeling, for example the eyes, eyelashes, lacrimal fluid geometry etc. That’s because I’m more familiar with c4d than with 3ds max.  —Artur Tarnowski

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